Monday, January 16, 2012

AvP: Comics/Novels/Games/Films

Before I continue writing my next article here, I would like to give thanks to both Ian Whyte and David Twohy for allowing me to talk with them about their experiences working on the "Alien" and "AvP" projects (for those who don't know, it was David Twohy who wrote an unused "Alien 3" script, which is floating around on the web), as well as giving me permission to do a story on it.  At the same time, I would also like to thank Michael Molcher and the various team members at Rebellion for also allowing me permission to do a story on their 2 "AvP" games, which i'm a proud owner of.  So whenever the guys at SEGA should ever decide to greenlight another game, that Rebellion would get the chance to work on it for the 3rd time.


I was introduced to the AvP lore as a teen, as some of the malls had bookstores that carried the comics which I would often check out whenever I could, and I thought it would be a pretty cool movie adaptation in the vein of Jim Cameron's "Aliens".  In fact, for those who played the original PC game that was released in 1999 (later re-released to run on newer computer systems like Windows Vista & 7), the first mission in the Colonial Marine campaign takes places exactly 10-years after the events in "Aliens" and "Alien 3", where the Hadley's Hope colony was re-built to continue on experimenting with the Xenomorphs.  Here's a video from the first missions in all 3 campaigns:

"AvP Classic 2000 - Alien - Episode 1 - Temple": 
http://www.youtube.com/watch?v=dItKT7q8ybo&noredirect=1

"AvP Classic 2000 - Predator - Episode 1 - Waterfall:
http://www.youtube.com/watch?v=YLlwDboss3Q&feature=related

"AvP Classic 2000 - Marine - Episode 1 - Derelict:
http://www.youtube.com/watch?v=BsLPOiYzFPA&feature=related

(NOTE:  The reason why i've posted the first episodes only, is because I wanted to show an example on how the film adaptations could've been, had 20th Century Fox taken the franchise more seriously.  Not to mention, if anyone's interested in watching a walkthrough too.)  


I was kind of skeptical about "AvP 2010", despite the new game respecting the older "Alien" and "Predator" films, it also acknowledges the 2 current film adaptations as well, which was the only disappointing thing I found about it.  But after having played the actual game for myself, it's actually a pretty decent game and i'd rate it 8/10 (the 2nd lost point is for the Smartgun not having its iconic sound as the ones from "Aliens" and "AvP 1999"), so I feel that the game was unfairly bashed on by other players for reasons unknown.  Plus, playing the Marine campaign almost has that "Doom 3" style vibe for first-time players, as you'll be picking up audio logs for the Harsh Language achievement.  And speaking of "AvP 2010", here's some gameplay footage from all 3 campaigns:

"AvP 2010 - Marine - Pyramid":
http://www.youtube.com/watch?v=73DQXGNS-u0

"AvP 2010 - Predator - Jungle":
Part 1:  http://www.youtube.com/watch?v=PqGYDeJeYKY&feature=relmfu
Part 2:  http://www.youtube.com/watch?v=HtRKSLuazZo&feature=relmfu

"AvP 2010 - Alien - Research Labs":
http://www.youtube.com/watch?v=a-HXZq_8DDs&feature=relmfu

Now if the guys at Rebellion and Monolith/Sierra can respect the Alien and Predator universes with the video games, and Dark Horse Comics with the various comics and graphic novels, why can't 20th Century Fox do the same thing for the film adaptation.  It would've been both cool and freaky seeing a Pred-Alien designed by the master himself, H.R. Giger, on the big-screen.  So if and when Fox should ever decide (and that's a big IF) to reboot the AVP film franchise from complete scratch, with David Twohy in mind, they outta first research into what made the original films we all grew up watching work so well.